# Catalogue

Where I keep track of books, movies, songs, video games, and other media I consume. Keep in mind that this is a personal catalogue, incomplete and biased.

Markdown twin of https://goulven-clech.dev/catalogue, optimized for crawlers, LLMs, and no-JS readers. See also https://goulven-clech.dev/2025/catalogue-astro-turso (how this catalogue is built) and https://goulven-clech.dev/catalogue/wrapped (yearly recap).

## API

Re-request this URL with any of the query parameters below to filter, sort, and paginate. All parameters are optional.

- query=<text>      Full-text search on title, comment, and source metadata.
- source=<code>     One of: IGDB (games), BGG (board games), TMDB_MOVIE (movies), TMDB_TV (shows), SPOTIFY (albums), OPENLIBRARY (books).
- rating=<1-6>      1=hated, 2=disliked, 3=meh, 4=liked, 5=loved, 6=favorite.
- emotion=<id>      Filter by emotion id (see list below).
- sort=date|rating  Default: date (most recent first).
- limit=<1-100>     Default: 20.
- offset=<n>        Default: 0. Use the `Next page` URL to paginate.

Emotions (id:emoji name): 33:🤤 addicted, 3:🤣 amused, 17:🤬 angered, 20:🙄 annoyed, 21:🥱 bored, 7:🤩 breathtaked, 9:😯 captivated, 16:😈 challenged, 6:🥰 comforted, 22:😕 confused, 10:😮 contemplative, 30:😅 cringe, 34:😞 disappointed, 18:🤢 disgusted, 1:💪 empowered, 23:🫥 emptied, 28:😒 frustrated, 32:🌱 inspired, 27:🥸 ironic, 13:😔 melancholic, 11:🤯 mind-blown, 5:🥺 moved, 29:📼 nostalgic, 31:😵‍💫 overstimulated, 14:😎 proud, 12:🧐 puzzled, 4:☺️ relaxed, 2:💅 sassy, 8:😊 satisfied, 15:😏 saucy, 25:😱 scared, 19:🤨 skeptical, 24:😫 strained, 26:😟 worried

Examples:
- https://goulven-clech.dev/catalogue.md?rating=6&sort=date
- https://goulven-clech.dev/catalogue.md?source=TMDB_MOVIE&emotion=3&limit=25

## Results

No filters. Showing 1–20 of 392.

High and Low (1963) — 🙁 disliked this movie, felt bored, contemplative, skeptical; « Immaculate visual craft, and a first act of superbly acted chamber piece of moral agony. Then it settles into a cliché polar, twice as long as needed, with clumsy dialogue, idealized police and press, a boss the public adores, poverty and capitalism never more than backdrop... The final scene strains to lift the culprit above a pure madman by mirroring him against the hero, but too late and too forced. »

Dominion: Second Edition (2016) — ⭐ favorite board game, felt addicted, challenged; « Easy to learn, quick to play, endlessly replayable, so it always finds its way back to the table. But above all a wild progression curve, both in reading each fresh kingdom, and in adapting turn by turn. »

The Farewell (2019) — 😀 liked this movie, felt comforted, melancholic; « Filmed in China, in Mandarin, and giving every character, down to the smallest, their share of unspoken grief. But maybe a bit too tender, too smooth, too calibrated, to really shatter me... or am I missing some cultural keys? »

Chicago (2002) — 😐 meh'd this movie, felt breathtaked, emptied; « Great cinematography, costumes, leads, and dialogues, even if the relentless beat-matched cuts are exhausting. Sadly, like Roxie, the film is too smitten with its own razzle-dazzle – violence against women, prison conditions, capital punishment, justice-media circus... everything stay purely functional, backdrop or plot engine, with little beyond slick industrial entertainment. »

Oh Hell! (1930) — 😐 meh'd this board game, felt bored, challenged; « Intuitive, fun, challenging. But the scoring system is tedius, the follow-suit rule is repeated all night, and you exhaust its strategies fast. I prefer Skull King... »

Skyfall (2012) — 🙁 disliked this movie, felt annoyed, breathtaked, disappointed; « Direction, lighting, sound, everything a notch sharper. But the raw tortured young Bond is traded for the iconic but hollow virile 007; terrorism and neo-colonialism are traded for cheap Oedipus; and the whole thing sinks into the boomer "the old ways are best" on a loop for cars, flirting, guns, the British Empire, field agents over hackers, the secret service over politicians, etc. »

The Handmaiden (2016) — 😀 liked this movie, felt captivated, puzzled, skeptical; « Heterogeneous to the core: a Victorian tale grafted (with uneven success) onto Japanese-occupied Korea, its conventional set-ups slashed by grotesque horror, its steady rhythm jolted by violent zooms and burlesque close-ups. The sex scenes left me feeling like a voyeur, and the coloniser/colonised dynamic never felt more than a frame. I couldn't always tell the mastery from the sordid, nor from what simply escaped me culturally... But can you fault a film for leaving you thinking? »

Quantum of Solace (2008) — 😐 meh'd this movie, felt captivated, overstimulated, skeptical; « Plenty to love, but it runs thin fast... The leads are more introspective, yet the villains and supporting cast stay disposable functions; the neocolonial thread is intriguing but sadly underused; the locations handsome but less varied; and the languid pace is repeatedly shattered by some random shaky-cam action. »

Flip 7: With A Vengeance (2026) — 😀 liked this board game, felt addicted, frustrated; « A fine way to vary the base game and keep it from going stale. Whether it adds more depth than cruelty and frustration, I am not so sure. »

Casino Royale (2006) — 😀 liked this movie, felt captivated, satisfied; « The foundation of the Bond I know, raw, fallible, grounded. The action and flirting are a touch over the top sometimes, but the pacing have room to breathe. Apart from that final act, which is a surprising and welcome turn, but strangely rushed. »

Bombanana! (TBD) — 😀 liked this game, felt amused, puzzled, skeptical; « The demo ends too soon to tell whether the full game will match the challenge and depth of Keep Talking... but what a laugh we had! »

Over the Hill (2026) — 🙁 disliked this game, felt bored, frustrated; « Poorly optimised, wonky camera, inconsistent physics. I could forgive that (it's a demo) if the cozy-coop delivered, but even that feels lazy : one biome per map with repetitive assets, a handful copy-pasted POIs, not enough to make the sandbox fun on its own. »

007 First Light (2026) — 😀 liked this game, felt captivated, disappointed, saucy; « Crowd-pleasing, wasting real potential. Combat never feels dangerous, the investigation bits are linear, there's no proper Hitman-style level, and the plot is conventional. But once the atmosphere grabs you, and you warm to this rough unfinished Bond, and his fragile relationships... then the Bond fantasy fully lands: dynamic fights (great environmental interactions), gorgeous and refreshing maps, flirty dialogues (never cringe nor sexist), and delicious witty humor. »

Odin (2024) — 🙁 disliked this board game, felt bored, confused; « Unintuitive to learn, smooth once it clicks, but the depth ceiling stays low... and it's no more fun than a dozen other climbing games. »

Sniper Elite III (2014) — 😐 meh'd this game, felt bored, disappointed; « Having started by the fourth, this one suffers from the comparison... the environments, the mission design, the story, everything feel dull. »

Meccha Chameleon (2026) — 😀 liked this game, felt amused, frustrated, mind-blown; « When your group plays along with the painting, it's genuinely fun, creative, and chaotic. Shame about the broken dropper, atrocious UI, and samey maps, but hopefully that will be patched soon? »

Kane & Lynch 2: Dog Days (2010) — 😡 hated this game, felt disgusted; « Fifteen minutes wrestling to launch it in fullscreen, only to land on a torture scene, then a naked woman, Chinese stereotypes, a painfully weak running gunfight, with a sickening camera... Co-op saved none of it. »

Super Battle Golf (2026) — 😀 liked this game, felt amused, disappointed; « An ultra-fun friend-ruiner party game. But with too few maps, items, or alternative mode to fall back on, it wears thin fast. »

Pastoral: To Die in the Country (1974) — 🙁 disliked this movie, felt captivated, skeptical, strained; « I'd judge this better with more of his filmography behind me. I liked the visual ideas and the take on autobiography as paradox, memory as a near-impossible exercise. but the (pretentious?) experimental form barely hides the thinness beneath, and even less the misogyny. »

Subnautica: Below Zero (2021) — 😐 meh'd this game, felt disappointed, frustrated; « Good to be back in Subnautica, the arctic spin and the (half-baked) QOLs are welcome... But the biomes, vehicles, and movement are weaker. Worse, the dread of solitude is gone with a shrunken map, and an insufferable alien voiceover, trading clichés with our equally bland protagonist... »

Next page: https://goulven-clech.dev/catalogue.md?offset=20
