# Catalogue

Where I keep track of books, movies, songs, video games, and other media I consume. Keep in mind that this is a personal catalogue, incomplete and biased.

Markdown twin of https://goulven-clech.dev/catalogue, optimized for crawlers, LLMs, and no-JS readers. See also https://goulven-clech.dev/2025/catalogue-astro-turso (how this catalogue is built) and https://goulven-clech.dev/catalogue/wrapped (yearly recap).

## API

Re-request this URL with any of the query parameters below to filter, sort, and paginate. All parameters are optional.

- query=<text>      Full-text search on title, comment, and source metadata.
- source=<code>     One of: IGDB (games), BGG (board games), TMDB_MOVIE (movies), TMDB_TV (shows), SPOTIFY (albums), OPENLIBRARY (books).
- rating=<1-6>      1=hated, 2=disliked, 3=meh, 4=liked, 5=loved, 6=favorite.
- emotion=<id>      Filter by emotion id (see list below).
- sort=date|rating  Default: date (most recent first).
- limit=<1-100>     Default: 20.
- offset=<n>        Default: 0. Use the `Next page` URL to paginate.

Emotions (id:emoji name): 33:🤤 addicted, 3:🤣 amused, 17:🤬 angered, 20:🙄 annoyed, 21:🥱 bored, 7:🤩 breathtaked, 9:😯 captivated, 16:😈 challenged, 6:🥰 comforted, 22:😕 confused, 10:😮 contemplative, 30:😅 cringe, 34:😞 disappointed, 18:🤢 disgusted, 1:💪 empowered, 23:🫥 emptied, 28:😒 frustrated, 32:🌱 inspired, 27:🥸 ironic, 13:😔 melancholic, 11:🤯 mind-blown, 5:🥺 moved, 29:📼 nostalgic, 31:😵‍💫 overstimulated, 14:😎 proud, 12:🧐 puzzled, 4:☺️ relaxed, 2:💅 sassy, 8:😊 satisfied, 15:😏 saucy, 25:😱 scared, 19:🤨 skeptical, 24:😫 strained, 26:😟 worried

Examples:
- https://goulven-clech.dev/catalogue.md?rating=6&sort=date
- https://goulven-clech.dev/catalogue.md?source=TMDB_MOVIE&emotion=3&limit=25

## Results

No filters. Showing 1–20 of 330.

Astroneer (2019) — 😀 liked this game, felt addicted, frustrated, satisfied; « Hosting a game or wrangling the UIs is my idea of HELL. But once you're actually in, with those diegetic interfaces, machines chained in series, physically based vehicules, and gargantuan farming plans... it's addictive, and properly fun. »

Zombie Army Trilogy (2015) — 🙁 disliked this game, felt frustrated; « Barely scraped past the opening levels of all three games, but enough to tire of the recycled scenery, missions, and enemies. The checkpoints are punishing, sniping at point-blank range isn't much fun, and losing your combo stings far more than building it ever rewards. »

Wargroove (2019) — 😐 meh'd this game, felt disappointed, puzzled; « Striking production value, gorgeous, well-animated, polished... But also slow, verbose, and frankly flat. Beyond the critical-hit system, Wargroove lacks ambition in gameplay and storytelling, settling as a correct modern remake of Advance Wars / Fire Emblem. »

Deep Rock Galactic (2020) — 🙁 disliked this game, felt overstimulated, strained; « I'm sick of the genre. Drowned in UIs, battle passes, skill trees, and the hub before you've even started... In-game it's mushy, frantic swarms, no legible UI (press ctrl to see your allies), reading the map pin you in place during its little animation... I'm tired. »

Meg's Monster (2023) — 🙁 disliked this game, felt bored; « A caricature of the genre. The retro alibi doesn't cover the NES-era plodding, the wall-to-wall cliché bubbles, the dated UI, the even more dated turn-based fights... and certainly not that none of the "twists" actually changes the gameplay (dual HP bar is pointless since only Meg's matters, the soothing toys are reskinned heals, etc). »

Hypogea (2025) — 😀 liked this game, felt confused, nostalgic, satisfied; « Putting aside a few moments where I struggled to find the way forward, I loved the quiet mood, the PS2 atmosphere, the traversal mechanics, and the robot companions... but a slightly more singular story or one small gameplay twist would have made it truly memorable. »

That Which Gave Chase (2023) — 😀 liked this game, felt captivated, disappointed, scared; « The PS1-horror mood and sled handling are surprisingly good, with sharp storytelling and a singular premise. But too short and linear, it ultimately stays a fine itch.io demo, more than a finished project. »

Trio (2021) — 😐 meh'd this board game, felt confused, puzzled; « Smooth memory game once you find the rhythm... but the rules play less simply than they read 😕 New players keep forgetting details, like only playing their highest or lowest card, derailing turns. »

Öoo (2025) — 😐 meh'd this game, felt bored; « Felt like the tenth iteration of this genre... but here's one of the slowest, least rewarding, most linear of the lot... At least it was polished and easy to pick up. »

Carimara: Beneath the Forlorn Limbs (2025) — 😀 liked this game, felt captivated, disappointed, melancholic; « Gripping atmosphere, dialogues, sets, characters, secrets, and art... sadly, the mystery itself falls flat. Feels like an over-ambitious project cut short, or the pilot of something that never followed... »

Lucid Blocks (2026) — 🙁 disliked this game, felt disappointed, frustrated, nostalgic; « Liminal/dreamcore usually feels hollow and edgy to me, but I was catched by the promise of a strange world, and recapturing this early-Minecraft half-horror feel... Sadly, it piles disappointments : missing basic options, bad grappling physics, repetitive combat, empty biomes, half the blocks are gags, chaining Tiamana Leylines is a chore, and a crafting system that goes from mysteriously promising to just frustrating... »

Skull (2011) — 😀 liked this board game, felt challenged, satisfied; « Bluffing stripped to the bone : easy to pick up, satisfying traps, taut at every bid. But that simplicity also makes it heavily group-dependent. »

Show Manager (1996) — 😐 meh'd this board game, felt frustrated, nostalgic; « All the nostalgic charm of its era... but the global-wipe draft makes it brutally RNG-driven, hard to tell if you're ahead or behind, let alone how to catch up, and the two-extra-cards rule is borderline illegible. »

Raccoin: Coin Pusher Roguelike (2026) — 🙁 disliked this game, felt bored, disappointed; « Not juicy or polished enough to land as a dopamine pump, too RNG-bound and passive to work as a roguelite. Ends up as just boring. »

Balatro (2024) — 😐 meh'd this game, felt addicted, emptied; « Simple, polished, juicy, undeniably addictive... but hollow? too RNG-dependant even for a deckbuilder, and your skill boils down to spotting which runs to reset and spotting scoring engines... A good dopamine pump tho »

Skull King (2013) — 😀 liked this board game, felt challenged, skeptical; « More fun than Skull Queen — but the special cards muddy the read, and falling behind means staying behind. »

Skull Queen (2024) — 😐 meh'd this board game, felt skeptical; « Cleaner and smoother than Skull King... but less fun? And oddly solitary for a party game? »

Marathon (2026) — 😡 hated this game, felt bored, frustrated; « Floaty gunfeel, atrocious optimisation, epileptic UIs... but mostly, the extraction-shooter hype still escapes me: half the time in menus and queues, the rest looting the same maps and gunning the same bots, all for the occasional PvP fight where targets sprint to the far end... The worst bits of a battle royale, finally bundled together. »

Secret Hitler (2016) — 😍 loved this board game, felt amused, cringe, puzzled; « Like The Resistance, a better-balanced Mafia, with no random elimination, no moderator, but fewer players, more bits, and fiddlier rules. The real addition is the fascists' asymmetric information, genuinely fun, and worth a few suspect outbursts in the games café! »

Henrys Hennen (2024) — 😐 meh'd this board game, felt challenged, strained; « Easy to learn, quick to play, challenging... but did I actually have any fun? »

Next page: https://goulven-clech.dev/catalogue.md?offset=20
